Opportunity Information: Apply for NAGOYA PAS FY23 01
The U.S. Embassy Tokyo Public Affairs Section is offering a discretionary grant competition titled "Building Indo Pacific Cyber Security Allied with eSports" (Funding Opportunity Number: NAGOYA PAS FY23 01). Run by the Department of State, U.S. Mission to Japan, the opportunity supports an education and science/technology-oriented exchange program that uses video games, interactive media, and the broader eSports ecosystem as a practical hook for strengthening cyber security awareness, skills, and international cooperation in the Indo-Pacific.
The core purpose of the program is to improve regional connectivity and cooperation and to boost global competitiveness by building stronger people-to-people and institutional ties among the United States, Japan, and Indonesia. The concept centers on the idea that gaming communities and interactive media are effective ways to engage young audiences and create pathways into cyber security and emerging technology fields. In practice, the grant-funded project is expected to organize a week-long tour to Indonesia for Japanese university students. During this trip, participants would take part in workshops, conferences, and site visits to universities and/or institutes that focus on cyber security, developing technologies, and/or democracy education. The tour is meant to be organized in collaboration with the U.S. Embassy or a U.S. Consulate in Indonesia, signaling that coordination with U.S. diplomatic missions and local institutions is an expected feature of the program design.
The priority region for the project is Japan, and the Embassy indicates that proposals must be geared toward Japanese audiences. The target participants are specifically Japanese high school and university students, with the Indonesia tour explicitly aimed at Japanese university students. Applicants based outside Japan are not excluded, but the Embassy strongly encourages them to collaborate and coordinate with partners in Japan to ensure the program can be implemented effectively and remains clearly focused on Japanese participants and outcomes.
In terms of funding and administrative details, the award is structured as a grant with an anticipated single award. The maximum funding amount (award ceiling) is $70,000. The opportunity was created on April 28, 2023, with an original application deadline of June 30, 2023. Eligible applicants are broad and include various levels of government (state, county, city/township, special districts), independent school districts, public and state-controlled institutions of higher education, federally recognized Native American tribal governments and other tribal organizations, public housing authorities/Indian housing authorities, nonprofits with or without 501(c)(3) status (excluding higher education institutions in those nonprofit categories), and individuals. The program falls under CFDA number 19.040 and is categorized under Education, Science and Technology, and other Research and Development activities.
Overall, the grant opportunity is designed to fund a targeted, youth-focused international exchange that connects cyber security and civic/democracy education themes with the real-world cultural pull of gaming and eSports, using a structured study-tour model in Indonesia to deepen cooperation and professional networks across Japan, Indonesia, and the United States.Apply for NAGOYA PAS FY23 01
- The Department of State, U.S. Mission to Japan in the education, science and technology and other research and development sector is offering a public funding opportunity titled "Building Indo Pacific Cyber Security Allied with eSports" and is now available to receive applicants.
- Interested and eligible applicants and submit their applications by referencing the CFDA number(s): 19.040.
- This funding opportunity was created on Apr 28, 2023.
- Applicants must submit their applications by Jun 30, 2023. (Agency may still review applications by suitable applicants for the remaining/unused allocated funding in 2026.)
- Each selected applicant is eligible to receive up to $70,000.00 in funding.
- The number of recipients for this funding is limited to 1 candidate(s).
- Eligible applicants include: State governments, County governments, City or township governments, Special district governments, Independent school districts, Public and State controlled institutions of higher education, Native American tribal governments (Federally recognized), Public housing authorities/Indian housing authorities, Native American tribal organizations (other than Federally recognized tribal governments), Nonprofits having a 501(c)(3) status with the IRS, other than institutions of higher education, Nonprofits that do not have a 501(c)(3) status with the IRS, other than institutions of higher education, Individuals.
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Frequently Asked Questions (FAQs)
1. What is the name of this grant opportunity?
The discretionary grant competition is titled "Building Indo Pacific Cyber Security Allied with eSports."
2. What is the Funding Opportunity Number (FON)?
The Funding Opportunity Number is NAGOYA PAS FY23 01.
3. Which U.S. government office is offering this grant?
This opportunity is offered by the U.S. Embassy Tokyo Public Affairs Section under the Department of State, U.S. Mission to Japan.
4. What is the main purpose of the program?
The program supports an education and science/technology-oriented exchange that uses video games, interactive media, and the broader eSports ecosystem as a practical way to strengthen cyber security awareness, skills, and international cooperation in the Indo-Pacific.
5. What outcomes is the program trying to achieve?
Based on the description provided, the program is intended to:
- Improve regional connectivity and cooperation in the Indo-Pacific
- Boost global competitiveness by strengthening people-to-people and institutional ties
- Build and deepen relationships among the United States, Japan, and Indonesia
- Engage young audiences and create pathways into cyber security and emerging technology fields
6. How do gaming and eSports fit into the project design?
Gaming communities and interactive media are positioned as effective tools to engage young audiences. The eSports and gaming ecosystem is described as a practical hook to spark interest and participation in cyber security and related emerging technology topics.
7. What kinds of activities is the grant-funded project expected to include?
The project is expected to organize a week-long tour to Indonesia for Japanese university students. During the trip, participants would take part in workshops, conferences, and site visits to universities and/or institutes focused on cyber security, developing technologies, and/or democracy education.
8. Who are the intended participants?
The opportunity targets Japanese high school and university students. The Indonesia tour described in the opportunity is explicitly aimed at Japanese university students.
9. What is the geographic focus or priority region?
The priority region is Japan. Proposals must be geared toward Japanese audiences.
10. Is the program required to include travel to Indonesia?
The grant description states that the project is expected to organize a week-long tour to Indonesia for Japanese university students, suggesting that an Indonesia-based study tour is a central feature of the program concept as described.
11. What topics might the Indonesia activities cover?
The described activities in Indonesia may involve cyber security, developing technologies, and/or democracy education through workshops, conferences, and site visits with universities or institutes.
12. Is coordination with U.S. diplomatic missions part of the expected program design?
Yes. The tour is meant to be organized in collaboration with the U.S. Embassy or a U.S. Consulate in Indonesia, which indicates that coordination with U.S. diplomatic missions and local institutions is an expected feature.
13. Who can apply for this grant?
Eligible applicants are broad and include:
- State governments
- County governments
- City or township governments
- Special district governments
- Independent school districts
- Public and state-controlled institutions of higher education
- Federally recognized Native American tribal governments
- Other Native American tribal organizations
- Public housing authorities / Indian housing authorities
- Nonprofits with 501(c)(3) status (excluding institutions of higher education in that nonprofit category)
- Nonprofits without 501(c)(3) status (excluding institutions of higher education in that nonprofit category)
- Individuals
14. Can organizations based outside Japan apply?
Applicants based outside Japan are not excluded. However, the Embassy strongly encourages such applicants to collaborate and coordinate with partners in Japan so the program can be implemented effectively and stays clearly focused on Japanese participants and outcomes.
15. What type of award is this?
The award is structured as a grant.
16. How many awards are expected?
The opportunity indicates an anticipated single award.
17. What is the maximum funding amount available?
The award ceiling (maximum funding amount) is $70,000.
18. When was the opportunity created?
The opportunity was created on April 28, 2023.
19. What was the original application deadline?
The original application deadline was June 30, 2023.
20. What is the CFDA number for this program?
The CFDA number listed is 19.040.
21. What program categories does this opportunity fall under?
The opportunity is categorized under Education, Science and Technology, and other Research and Development activities.
22. What makes this exchange program different from a traditional cyber security program?
As described, it combines cyber security awareness and skills-building with the cultural pull of video games, interactive media, and eSports, and uses an international exchange and study-tour model (including a week-long visit to Indonesia) to deepen international cooperation and networks among Japan, Indonesia, and the United States.
23. What countries are central to the cooperation goals of this opportunity?
The program is designed to strengthen ties and cooperation among the United States, Japan, and Indonesia.
24. What level of education is emphasized for participants?
The description emphasizes Japanese high school and university students overall, with the Indonesia tour specifically aimed at Japanese university students.
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